I'm Elena aka TheLostBardsLullaby, and I'm a Game design graduate who loves bringing creative visions to life.
I work with Adobe Aero, Adobe Audition, Adobe Illustrator, Adobe InDesign, Adobe Lightroom, Adobe Photoshop, Adobe Substance 3D Painter, BabylonJS, bfxr, Blender, C-Sharp, DaVinci Resolve, Figma, Gaea, GitHub, Insta360, Jira, KIRI Engine, MagicaVoxel, Materialize, Meta Spark Studio, OBS Studio, Piskel, PureRef, ShapesXR, Storyboarder, Sweet Home 3D, TortoiseSVN, Trello, Twine, Unity, Unreal Engine, Visual Studio Code, Visual Studio and Zoe VR.
Virtual Reality Golf Experience-As part of The Butterfly Effect Team
Won first place at showcase for Best Virtual Golf Experience 2024. I did the model & texture for the golf ball along with all the sound design other than the firework when you get the ball in the hole and I was the voice of the tutorial.
Work-In-Progress Monster Egg Sack.
A turnaround of Monster Egg Sack created for an undisclosed horror game to go along side single monster eggs and monster egg clusters of 3,5,8 and 15.
Work-In-Progress Single Monster Egg & Clusters of 3,5,8 & 15.
Turnaround for monster egg & its clusters.Also created for the same undisclosed horror game as the Monster Egg Sack.
VARnival
Created, named, textured,UV Mapped, rigged, and animated four characters.
SodaPunk Enemies and Hazards
Enemies & Environmental hazards created for the the unreleased student voxel art roguelike game SodaPunk.The premise was basically to fight through the food based dungeon to come face to face with the Soda King defeating him to retrieve the crown and stop his tyranny.
SodaPunk Environmental Assets
A few environmental assets created for SodaPunk.
Unused SodaPunk Fountain Objective Asset
The previous objective marker for SodaPunk from when it was originally supposed to be a tower-defense.